The Ticket
The Ticket is a quest. It needs 4 items — some of which have no market price.
- Trader
- —
- Map
- Any
- Min level
- —
- Experience
- —
Objectives
- Obtain Intelligence Center level 1
- Talk to Mr. Kerman
- Wait for Mr. Kerman to reach out
- Talk to Prapor
- Talk to Mr. Kerman
- Locate the camp of Prapor's people on Lighthouse
- Find any clues about Prapor's people's intentions
- Talk to Mr. Kerman
- Talk to Lightkeeper
- Gain access to Lightkeeper
- Stay on good terms with Lightkeeper
- Obtain 3 TerraGroup "Blue Folders" materials
- Bring the found items to Lightkeeper
- Launch a yellow signal flare in front of ULTRA's main entrance on Interchange
- Eliminate any 15 targets in one raid on Interchange
- Talk to Lightkeeper
- Unlock the armored case
- Obtain the "Ticket"
- Ask Mechanic for help
- Obtain the Experimental signal jammer
- (Optional) Gain access to The Lab
- (Optional) Obtain the TerraGroup Labs access keycard
- Use the Experimental signal jammer to unlock the case
- Read the instructions from the armored case
- Contact Mr. Kerman
Required items
| Item | Qty | Each | Total |
|---|---|---|---|
| Reprogrammed RFID keycard with Mr. Kerman's hash codes | 1 | — | — |
| RFID keycard with unknown name | 1 | — | — |
| Prapor's letter for the port checkpoint | 1 | — | — |
| Reprogrammed RFID keycard with Prapor's hash codes | 1 | — | — |
Requires first
Related quests & items
- Prapor's letter for the port checkpoint · required item
- Reprogrammed RFID keycard with Mr. Kerman's hash codes · required item
- Reprogrammed RFID keycard with Prapor's hash codes · required item
- RFID keycard with unknown name · required item